Velvet Overkill
Seraphim Auxiliaries CRONOS.
104
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Posted - 2012.10.06 22:07:00 -
[1] - Quote
Positives The new signature modules, animations, new and improved effects, improved terrain maneuvering of the mercs, more accurate hipfire on assault rifles, crouching increases accuracy more, laser rifles, being able to more easily set objective, and reviving hitbox improvements are really awesome changes. :D
Problems Voice chat is set to off by default.
Nova Knife regular melee seems underpowered and not being able to hold the charge is bad. We should be able to hold the charge while running for 3 seconds. Running up behind somebody, charging the knife then walking up to a moving target to knife takes a long time. Almost everyone that's not sniping sprints when they can. Its more effective to sneak behind people and shoot them than to swap to a melee weapon. Normal melee without the nova knife is much more resourceful.
Can't restock my fittings to a certain number like in the E3 build. It was really useful and fast.
The assault rifle is far too useful at everything: sniping with no recoil, killing people with shotguns or SMGs at close quarters, and being the best medium range weapon. A simple fix would be to add some recoil and possible reduce the damage of every tier AR by 2. When recoil is added to ARs, remember to decrease it when crouching.
Making strafing speed of all dropsuits the same as the slow heavy was a bad move. Sure the scouts could strafe pretty quickly but thats not the reason why they couldn't get hit, it was the hit detection and their hitbox problems. Since that and hit detection was mostly fixed and hit fatigue was added, there's no reason to nerf strafing, because scouts could never move strafe faster than bullets. Scouts are way too easy to kill. In real life, people who are fit and skinny don't strafe the same speed as someone who is more overweight.
The starting SP amounts are far too low and the low SP limit makes people not want to buy boosters. The ISK rewards are terrible and it's hard to profit from using 5K+ dropsuits.
Playstation Move is still not a viable control option for people using vinilla move or sharpshooter. The X and Y turn speed options are gone, there isn't a ADS turn speed option, ADS turn speed is too slow, the deadzones settings don't actually work, they box should represent how far you have to move the controller to initiate turning. The jitter is ridiculous and makes ADS even more useless. Having to swipe my controller to melee is not preferable for me, stabbing forward is to melee is a much better solution. People with sharpshooters can't effectively swap weapons in battle, we need the ability to remap controls. There needs to be an option between having a detached scope view and normal scope turning. This and that thread has feedback about the PS Move problems and possible solutions.
KB+M has input lag and there needs to be sensitivity, speed, and also acceleration settings.
I was really looking forward to having the wobbling HUD from 3 builds ago back.
Getting precision strikes and farming warpoints is far to easy to exploit. Increase the war points required and or put cooldown that affects the entire team. For example, each team can only use a strike once every 4 minutes. War points earned from strike kills should not contribute to obtaining more strikes. Kills from strikes should only count as assist and the whole squad should also get an assist for every strike kill, since it was their collective war points that led to the squad leader obtaining the strike. This thread had those great solutions for dealing with the precision strike abuse. As for SP farming, people can get points for damaging a friendly vehicle constantly and repairing it for endless points. Also people can damage each other's vehicles and not get penalized then repair each other's vehicles for group SP farming. No WP should be awarded for repairing a vehicle not damaged by enemies and damaging someone else's vehicle in high sec with collision damage should have some kind of penalty.
There is no incentive for using higher tier nano-injecters or repair tools. Higher tier injecters and repair tools reward the same amount of points as lower ones. Repair tools give points on time spent repairing instead of armor hitpoints repaired, so having crappy repair tools is more rewarding. This thread discusses some problems and solution.
The frame rate on 5 point maps can be extremely low and effect every other match.
Dropship pilots need an indicator for when someone is locking on and how many missiles are targeting them. There needs to be an option to lock and unlock dropships to your squad only and to eject other passengers atleast after landing.
Logistics LAVs are underpowered.
No scrambler riffles yet :( |
Velvet Overkill
Seraphim Auxiliaries CRONOS.
104
|
Posted - 2012.10.06 22:16:00 -
[2] - Quote
The new mass driver animations and sound effects are perfect :D
The new tutorials were good additions, but there needs to be one where the player is set into a training area to practice the game mechanics such as using the command wheel, piloting dropships, and much more.
A lot of the passive modules just say "passive" in their attributes and nothing more. Signature information for dropsuit fittings, depleted shield recharge time, and effective range of weapons are missing. There seems to be more missing information everywhere.
There should be a video about the fact that this game is under NDA.
I still spawn in front of enemy groups in ambush. |